Monster Hunter Wilds Builds on the Solid Foundation of World

When Monster Hunter World was released in 2018, it took the ahem world by storm. Its immense popularity skyrocketed the series to new heights and sales figures, finally bringing it to the mainstream spotlight.

Now, almost seven years later, Capcom is following up lofty expectations with Monster Hunter Wilds. I was able to catch a 30-minute hands off demo of the game, and it looks like a worthy successor that builds upon the solid foundation set by World.

Final Fantasy VII Rebirth: Hands On With the Year's Most Anticipated RPG

The long-awaited sequel to Final Fantasy VII Remake is less than a month away, and with it comes new gameplay mechanics that build upon its predecessor. Final Fantasy VII Rebirth goes open world, which might make some series fans leery due to the video game industry's overreliance on the design structure in recent years. However, Rebirth’s charming characters, exciting action, entertaining side quests, and strong world building feel like a natural extension of Remake.

Eiyuden Chronicle: Hundred Heroes is a fitting Suikoden successor

Spiritual successors have been quite popular during the last several years. Bloodstained launched as a spiritual successor to Castlevania, Yooka-Laylee tried to be the same for Banjo Kazooie, and Mighty Number 9 tried to capture the spirit of classic Mega Man games with mixed results. Not all of them have been successful, but nostalgic players still look for those types of games to recreate the magical experiences they had as kids.

Armored Core 6 is an adrenaline-filled action romp — and just as hard as Dark Souls

From Software is best known for the Dark Souls franchise, and many consider the studio’s smash hit, Elden Ring, to be one of the best games of 2022. Does the developer follow up with another Dark Souls-type game? No. Instead, From Software develops a new installment in the Armored Core franchise called Armored Core VI: Fires of Rubicon. It’s the first mainline entry in the franchise since 2012’s Armored Core V and 2013’s Armored Core: Verdict Day.

The Devil in Me is the most interactive Dark Pictures game yet

Each new entry in Supermassive Games’ and Bandai Namco’s The Dark Pictures Anthology is incrementally better than the last. Last year’s House of Ashes was the most enjoyable entry I’ve played thus far, as the game had noticeably improved lore and cast of characters. While it would have sufficed to tell another good story in The Devil in Me, Supermassive added one extra twist that makes the upcoming Dark Pictures entry much more engaging than the ones before.

God of War Ragnarok's exploration is already a show-stealer

There’s a lot to praise in 2018’s God of War, but one of its best features came from its semi-open world design. Players could traverse Midgar via boat to discover hidden areas, complete sidequests, and fight new enemies. The more players progressed, the more areas opened up for Kratos and Atreus to explore.

After playing about seven hours of God of War Ragnarök, the sequel to God of War, I can tell you that Santa Monica Studio has only doubled down on that aspect.

The DioField Chronicle makes real-time strategy feel like a JRPG

Japan isn’t exactly known for real time strategy games. That’s why I was surprised to discover that The DioField Chronicle was a real-time strategy game, and not a turn-based tactics one like the Fire Emblem series. In terms of gameplay, this already sets The DioField Chronicle apart from other similar titles in the genre as Japanese strategy games lean heavily toward turn-based and grid-based tactics.

In a hands-on preview, I played around three hours of The DioField Chronicle, which consisted
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