Digital Trends
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October 21st, 2022
God of War Ragnarok's exploration is already a show-stealer
There’s a lot to praise in 2018’s God of War, but one of its best features came from its semi-open world design. Players could traverse Midgar via boat to discover hidden areas, complete sidequests, and fight new enemies. The more players progressed, the more areas opened up for Kratos and Atreus to explore.
After playing about seven hours of God of War Ragnarök, the sequel to God of War, I can tell you that Santa Monica Studio has only doubled down on that aspect.