
Suikoden I&II HD Remaster taught me to love random encounters again
I’m not a fan of random encounters in RPGs anymore.
As someone who had adult responsibilities on top of reviewing video games, I find my time to be much more valuable than when I was 13 years old. I get why they exist. Back in the day, implementing random encounters was a way to get around hardware restrictions, as it was too technically demanding to generate multiple enemies in an environment simultaneously.
Other times, random encounters were creative decisions meant to simulate the “randomness” of RPGs like Dungeons & Dungeons. With hardware limitation not being a problem nowadays, many games have gotten rid of random encounters in favor of visible enemies on the field. This lets players decide whether they want to engage in battle or not.
As someone who had adult responsibilities on top of reviewing video games, I find my time to be much more valuable than when I was 13 years old. I get why they exist. Back in the day, implementing random encounters was a way to get around hardware restrictions, as it was too technically demanding to generate multiple enemies in an environment simultaneously.
Other times, random encounters were creative decisions meant to simulate the “randomness” of RPGs like Dungeons & Dungeons. With hardware limitation not being a problem nowadays, many games have gotten rid of random encounters in favor of visible enemies on the field. This lets players decide whether they want to engage in battle or not.