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The Live-Action ‘Halo’ Series Delivers High Impact Sci-Fi Storytelling

Taking video game plotlines and adapting them for television has had a shaky past. What kind of story should the series portray? Should it be an exact retelling of the source material? If so, why not just play the game itself? For gamers and television fanatics, it’s important that a new experience is created that’s appropriate for the medium. This challenge is what Paramount+ has taken on with the critically acclaimed Halo series (streaming now on the platform). Taking the iconic Xbox franchise

How Chinatown Detective Agency is making a cultural impact

Chinatown Detective Agency is a point and click adventure game that takes place in Singapore in the year 2037. It follows a young detective named Amira Darma as she starts up her agency to solve cases. While futuristic Singapore has secrets hiding at every corner, the case she ends up working on takes her all over the world. I spoke with Mark Fillon, creative director at General Interactive Co., about the inspiration behind the game’s themes, characters, and scope.

'Shadow Warrior' tries to mend its flawed history with race by recasting its hero

Shadow Warrior 3 is the latest in a series of blood-soaked action games following assassin Lo Wang. It's got plenty of gunplay, sword fights, and fantastical monsters, but for the first time in its 25-year history, it now features an Asian actor to voice its Asian protagonist. For years, Lo Wang was played by Jason Liebrecht, a white man, but for this title, publisher Devolver Digital and developer Flying Wild Hog tapped Hollywood actor Mike Moh for a more authentic cultural portrayal.

The Making of the Hilarious Grunt Voices in Halo Infinite

From Halo 4’s emotional plotline of losing someone you care about to the themes of trust sewn throughout Halo Infinite, the franchise has shown a willingness to venture into the profound. But even at its most heartfelt, Halo still naturally weaves in moments of humor, particularly through comedic lines from the Unggoy (also known as Grunts), the lowest order of enemies encountered in the series. Their dialogue recently went viral online, with players around the internet sharing their own person

How Ghostwire: Tokyo Fuses Japanese Folklore and Modern Intrigue

Ghostwire: Tokyo, the upcoming game from Japanese developer Tango Gameworks, leverages the technologically advanced environment of Tokyo while incorporating traditional Japanese landmarks like shrines, temples, and torii gates. This mix of the here and now and the traditional is a departure from the company’s previous games, and Ghostwire: Tokyo is not a horror title like the Evil Within series. Director Kenji Kimura, producer Masato Kimura, and concept artist Kenta Muramatsu spoke with WIRED a

Exclusive: 'Scarlet Nexus' devs share their vision of a "more mature" sequel

Scarlet Nexus was one of the best RPGs of 2021. While the ending tidily tied up most plot threads, there were parts that could lead nicely into telling another possible tale in the Scarlet Nexus universe. Publisher Bandai Namco hasn’t announced any plans for a follow-up, but game director Kenji Anabuki says he’d be interested in a potential sequel that approaches the concept of superpowers from an “even more mature” perspective. Inverse recently sat down with Anabuki and producer Keita Iizuka

The Symbolism and Culture Behind A Memoir Blue

Cloisters Interactive’s creative director Shelley Chen always wanted to create a game herself. However, most of the studios she worked at in the past made games in genres she didn’t particularly care for, like shooters, fighters, and strategy games. Chen also wanted to start her own studio too. That’s when she discussed going into game design with her mother. While Chen was inexperienced, her mother encouraged her to go beyond her production artist background and learn about the fundamentals of

Why Japanese Games Are Increasingly Releasing at the Same Time Across The Globe

Since time immemorial, Japanese video games have followed a typical release schedule. Launch in Japan first, followed by a localized release for other countries a few months, or even years, later. But this trend shifted dramatically in 2021. Many high-profile Japanese games such as Tales of Arise, Shin Megami Tensei V, and both Monster Hunter Rise and Monster Hunter Stories 2 have been launched day-and-date worldwide. So, what has changed? A simultaneous global ship date allows Japanese games t

Meet the Voice Actress Behind 'Kena: Bridge of Spirits'

When the cofounders of video game developer Ember Labs asked Ayu Larassanti to read for the part of Kena, the main character in their upcoming game Kena: Bridge of Spirits, she was surprised. At that point, she had only done voice-overs for everyday projects like a classmate’s video. Now an incoming senior at UCLA, this would be Larassanti’s professional voice-over debut—but she was already deeply tied to the game in another way. Kena: Bridge of Spirits is an action-adventure game inspired by t

How three women gave life to the heroine of 'Life is Strange: True Colors'

Felice Kuan, a senior staff writer at Deck Nine Games, tells Inverse the fictional town of New Haven is an amalgamation of real-life towns near the studio’s Colorado office. The team also found Erika Mori, the voice of protagonist Alex Chen, in a local acting class led by one of the game’s casting directors. “I honestly didn’t know what I was signing up for,” Mori tells Inverse. “I didn’t even realize I was auditioning for the lead of the game until callbacks!” Ahead of the release of the thir

The Great Ace Attorney’s voice actors share a lot with their characters

The Great Ace Attorney Chronicles shows main characters Ryunosuke Naruhodo and Susato Mikotoba getting off at a train station in London. Rina Takasaki, the voice behind Susato in the game’s English voice track, says that she could relate to her character’s journey through that moment. “I was also a teenager when I landed in Britain for the first time, full of ambition, determination, and admiration for the foreign culture,” she recalls to me over email. Takasaki still vividly remembers the mome

Neku and Rindo took fashion tips from the Three Wise Monkeys in 'The World Ends with You'

The World Ends with You was one of the most stylish games on the Nintendo DS when it was released by Square Enix in 2007. It captured youth culture and had flashy character designs with an emphasis on fashion. The same goes for its sequel, Neo: The World Ends with You, and whilst a lot has changed over the 14 years between the two games, the sequel is just as trendy as ever. • READ MORE: Two reasons I gambled on a Playdate pre-order We had the opportunity to sit down and speak with several peop

‘The little handheld that could’: examining the Vita’s impact a decade later

Christian Phillips still remembers the most jaw-dropping moment he experienced on the PlayStation Vita — and it was something that was never actually released. Phillips, a former senior director at Sony, describes a tech demo that ultimately led to the PS4 game Days Gone. Sometime after shipping Uncharted: Golden Abyss, Bend Studio showed leadership the Vita tech demo that was similar to the famous Jerusalem scene in the movie World War Z. The demo had a scene with a horde of zombies scramblin

Video Game Publishing Deals

We take a look at the different levels of service and support publishers offer to studios trying to bring their games to market. The publishing aspect of video games is important as ever. The industry’s landscape isn’t the same as it was two decades ago and both developers and publishers need to adapt to the change in order to stay in the business. New challenges have emerged and sometimes things don’t always play out as planned. That’s why it’s crucial for studios to understand what’s in their
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