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Game Director David Jaumandreu on Wanting a 90s Seinen Anime Aesthetic for NINJA GAIDEN: Ragebound

The Ninja Gaiden series has seen a resurgence in 2025 with the release of NINJA GAIDEN Black 2 back in January and the recent launch of NINJA GAIDEN: Ragebound last month. To top it all off, the next mainline entry, Ninja Gaiden 4, is set to release in October.

NINJA GAIDEN: Ragebound sees the classic ninja series return to its 2D roots with sidescrolling action and nostalgic NES-style pixel art. While modern 3D games are all the rage these days, Koei Tecmo isn’t letting Ninja Gaiden’s history fall by the wayside and worked with developer The Game Kitchen (best known for the excellent 2D side-scrolling action game, Blasphemous) and publisher Dotemu to honor Ninja Gaiden’s 2D origins.

Crunchyroll sat down with NINJA GAIDEN: Ragebound director David Jaumandreu to discuss how the development teams brainstormed the game’s ideas, characters and art style.

Inside Pac-Man's Gritty New Redesign

There are very few gaming gaming characters as instantly recognizable across all of popular culture as Mario or Sonic the Hedgehog, but Bandai Namco’s Pac-Man is one of them. The yellow fruit-eating circle’s iconic “waka-waka” eating soundbite is one of the most recognizable sounds in gaming. Debuting in 1980 in arcades (a full year ahead of Mario himself), Pac-Man is celebrating its 45th anniversary in 2025, although he’s sporting a very different look.

Fatal Fury: City of the Wolves Team Discuss Updating the Series After 25 Years

The Fatal Fury series made its debut in 1991 with Fatal Fury: King of Fighters around the time when other fighting game franchises were starting to appear or hit their stride. The biggest ones we know and love today, including Street Fighter, Tekken, and Mortal Kombat, came from that era. While those had new iterations every several years and kept consistent, Fatal Fury's last entry was Garou: Mark of the Wolves in 1999.

DRAGON BALL: Sparking! ZERO Producer Explains the Long Wait for More

The Dragon Ball franchise is one of the most recognizable properties in the world, with a variety of manga, TV shows, and video games created out of it. The Dragon Ball Sparking video game series was incredibly popular in Japan. Known as Dragon Ball: Budokai Tenkaichi series internationally, it garnered fans around the globe to where there were three separate mainline entries for the PlayStation 2 and a spin-off for the PlayStation Portable.
However, the series seemingly ended in 2010, with no m...

How Hidetaka Miyazaki Made 'Elden Ring: Shadow of the Erdtree,' His Biggest Expansion Yet

Elden Ring was undoubtedly 2022’s Game of the Year, winning numerous awards across different shows and publications. With its dark fantasy atmosphere, punishing combat, and challenging difficulty, players keep coming back for more. It was also developer FromSoftware’s first open-world game, so it needed to have more content than any game that the studio had made before.

Making Ubisoft's open world model work for Star Wars Outlaws

For years, Ubisoft has been known for its open-world game formula, complete with large sprawling maps, a litany of side quest markers, and landmarks for players to discover. This formula can be seen across most of Ubisoft’s biggest franchises, including Assassin’s Creed, Watch Dogs, and Far Cry. In a quest for seemingly endless content, Star Wars Outlaws looks to be following in those footsteps. However, it can be a challenge to fill such big worlds with more intimate, tightly knit stories.

Riot Games on Heartsteel: “The Baekhyun and Ezreal collaboration was a dream”

There were very few, if any, empty seats at the glorious Gocheok Sky Dome in Seoul, South Korea. The throngs of fans, eagerly awaiting to see the showdown between China’s Weibo Gaming and South Korea’s T1 at the League of Legends Worlds 2023 Finals, filled the stadium with an energy that was immensely palpable. We were ready for the esports event of the year, but Riot Games knew how to turn up the hype even more.
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